This is the annotated bibliography I will use for project three. The bibliography includes 12 sources that were found in very credible locations, such as library databases. These sources include how videogames implemented in the classroom currently and in the past, have helped students to the obstacles that may be in the way of videogames being used as an educational tool. Olivia Sabb Professor Atkins-Gordeeva Composition II March 9, 2022 Annotated Bibliography Annetta, Leonard A. “Video Games in Education: Why They Should Be Used and How They Are Being Used.” Theory Into Practice , vol. 47, no. 3, 2008, pp. 229–239. JSTOR , https://doi.org/10.1080/00405840802153940 . Accessed 1 Mar. 2022. Annetta explains how current teaching methods need to adapt to the digital environment younger generations are used to. Annetta argues that Video games are a gateway to teaching students concepts and lessons in a more comfortable environment and shows ways that teac...